Project in Detail: Mobile Caves of Narshe
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A while back, I had a project in which I had a series of buttons that needed to be styled in a rainbow of candy colors, for a list of items that all lead to different spots in the same content hierarchy. The design mockups I was given for the project were detailed but did not appear to be internally consistent from color to color; the base colors were chosen from a brand guide, but the guide did not provide any detail for how to lighten or darken the colors for user interaction states. I started by developing CSS to match the mockups, but the problem kept gnawing at me.
Determining your KPIs for your website and knowing that you're hitting them is pretty awesome. But maybe there's something to be said for just feeling the vibes.
The "Arkeg" is, as you might be able to suss out if you think long enough, a combination of a stand-up arcade game cabinet plus a "kegerator," another portmanteau describing a mini-fridge with a small keg of beer inside. This is, in fact, a real thing, and it's one that will set you back roughly four thousand dollars. But not the one you'll read about here!
As an American, our internet infrastructure might as well be tin cans and a string. What will it take to start making strides here?
If you created forty different slots machines, you could find yourself being able to create subcategories in a Netflix style, such as “Slots Games that Feature Licensed Characters” or “Slots Games with Included Minigames” or “Slots Games with More than 6 Paylines.” Obviously I’m terrible at writing these, but you get the idea – offering up granular subgenres could help direct players better than a more generic setup where all slots games, no matter how different, are in one group, and for the web could allow very crawler-friendly, content-rich pages for indexing.
I first tried Minecraft over three years ago, back when the beta was still pretty new. Having taken a good year and a half away from it, I finally got back around to loading it up again this weekend. It remains a great game, even though to an extent I miss the simplicity of the earlier versions compared to the breadth of the game as it is now.
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